AoeStats
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MegaRandom

509762323Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1090
+13
🇨🇦 Franks · Canada
1032
+15
🇨🇴 Khmer · Colombia
965
+18
🇨🇦 Mongols · Canada
964
+18
🇩🇪 Danes · Germany
1079
-20
🇮🇪 Varangians · Ireland
1016
-16
🇨🇴 Vietnamese · Colombia
1013
-16
🇩🇪 Persians · Germany
914
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,160 11:37 16:55 36:02 ⛏ Fast Castle
34 2,084 11:58 16:29 40:11 ⛏ Fast Castle
34 2,051 11:35 20:33 34:58 ⚔ Scout Rush
17 1,004 12:25 18:07 32:27 ⛏ Fast Castle
17 1,037 12:00 21:25 31:59 ⛏ Fast Castle
17 1,059 10:58 16:06 31:55 ⛏ Fast Castle
16 972 12:25 17:35 54:18 ⛏ Fast Castle
14 846 10:12 21:24 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,595 19,377 14,195 4,600 84,767 108,656
34,535 23,948 17,455 5,220 81,158 85,964
37,995 16,510 21,185 4,950 80,640 86,043
17,535 30,656 27,795 980 76,966 86,403
33,940 19,355 8,695 5,550 67,540 80,838
28,245 17,382 8,470 1,615 55,712 63,621
24,250 9,820 16,145 5,235 55,450 62,393
20,460 17,835 3,015 1,430 42,740 51,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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