AoeStats
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MegaRandom

508786541Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 22m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
894
+17
🇵🇪 Huns · Peru
850
+19
🇦🇷 Vietnamese · Argentina
839
+19
🇨🇦 Saxons · Canada
830
+20
🇺🇸 Italians · United States
981
-21
🇺🇸 Bengalis · United States
932
-20
🇺🇸 Byzantines · United States
901
-18
🇺🇸 Saxons · United States
857
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 549 11:56 16:58 — ⛏ Fast Castle
15 325 12:26 18:33 — ⛏ Fast Castle
15 330 11:17 — —
14 309 11:57 — —
13 287 11:51 18:12 — ⛏ Fast Castle
13 285 9:54 17:21 — ⛏ Fast Castle
12 258 13:37 — — ⚔ Archer Rush
11 236 11:46 17:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,775 3,145 590 200 8,710 9,274
4,525 3,390 250 315 8,480 9,259
3,450 2,255 725 650 7,080 7,701
3,475 3,055 250 300 7,080 9,047
3,450 1,538 450 1,510 6,948 8,487
3,600 2,245 50 310 6,205 7,724
3,150 2,200 610 15 5,975 7,226
3,220 2,290 200 0 5,710 6,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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