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Black Forest

510344199Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 63m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
1524
+7
🇨🇭 Vietnamese · Switzerland
1467
+9
🇮🇳 Britons · India
1338
+14
🇵🇰 Persians · Pakistan
1053
+24
🇬🇧 Danes · United Kingdom
1304
-14
🇳🇴 Khmer · Norway
1299
-14
🇺🇦 Varangians · Ukraine
1272
-13
🇺🇦 Bohemians · Ukraine
1267
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,454 10:53 15:27 30:37 ⛏ Fast Castle
50 3,159 11:05 15:19 29:20 ⛏ Fish Boom FC
37 2,361 12:07 17:56 35:09 ⛏ Fast Castle
28 1,777 12:30 15:31 30:33 ⛏ Fast Castle
27 1,742 10:44 15:28 31:19 ⛏ Fish Boom FC
21 1,320 12:22 21:43 29:55 ⛏ Fish Boom FC
21 1,343 12:20 16:10 32:51 ⛏ Fast Castle
17 1,066 9:25 18:15 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,785 44,540 32,710 7,745 126,780 143,391
45,905 45,545 24,590 3,055 119,095 128,387
61,370 28,500 14,895 1,615 106,380 130,168
43,685 26,777 21,555 4,710 96,727 118,471
18,045 34,954 19,300 1,095 73,394 89,377
14,390 19,601 13,055 7,275 54,321 64,753
19,890 11,240 9,395 3,215 43,740 44,218
13,725 11,377 9,970 1,165 36,237 38,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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