AoeStats
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Arena

508648187Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 23m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1384
+14
🇹🇼 Danes · Taiwan
1382
+14
🇹🇼 Poles · Taiwan
1358
+15
🇨🇳 Mongols · China
1321
+15
🇮🇩 Danes · Indonesia
1415
-19
🇹🇼 Goths · Taiwan
1303
-13
🇹🇼 Wei · Taiwan
1303
-13
🇨🇳 Mongols · China
1290
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,139 10:15 14:04 — ⛏ Fast Castle
40 947 8:06 21:47 — ⚔ Towers FC
34 795 10:49 — —
33 774 9:39 14:54 — ⛏ Fast Castle
29 677 9:42 13:46 — ⛏ Fast Castle
28 662 10:35 14:34 — ⛏ Fast Castle
24 576 12:21 17:50 — ⛏ Fast Castle
17 405 9:43 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,300 5,165 200 300 12,965 13,618
6,430 5,665 380 300 12,775 13,776
5,580 4,210 740 850 11,380 11,304
5,770 3,507 1,190 100 10,567 10,574
4,175 3,490 510 950 9,125 9,444
4,285 2,810 730 750 8,575 9,453
3,750 2,306 400 600 7,056 8,494
3,275 2,264 100 250 5,889 7,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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