MegaRandom
509294247Analyzed2v2 RM
·
5d ago on Sep 26, 2026·
16m 24s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 149,466 analysed team-game players on MegaRandom.
Cleopatra
S
Feudal Age
10:10
vs 11:14
top 24%
Castle Age
15:49
vs 20:18
top 11%
Imperial Age
—
vs 37:21
btm 0%
eAPM
42
vs 28
top 22%
First military
13:10
vs 14:32
top 40%
▲
Fast Feudal Age at 10:10 — faster than 76% of analysed players on MegaRandom
▲
Fast Castle Age at 15:49 — faster than 89% of analysed players on MegaRandom
▲
High eAPM (42) — top quarter of analysed players
▼
Loom after the Feudal click (12:47) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:49
Dine'nDash
A
Feudal Age
11:38
vs 11:14
btm 40%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
43
vs 28
top 20%
First military
11:43
vs 14:32
top 27%
▲
High eAPM (43) — top quarter of analysed players
▲
Town centers almost never idle — 2s across the first 16:24
fumin.jp
S
Feudal Age
9:44
vs 11:14
top 15%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
67
vs 28
top 3%
First military
10:39
vs 14:32
top 16%
▲
Fast Feudal Age at 9:44 — faster than 85% of analysed players on MegaRandom
▲
High eAPM (67) — top quarter of analysed players
▲
Early military at 10:39 (Archer) — earlier than 84% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 16:24
Sid
S
Feudal Age
8:54
vs 11:14
top 4%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
49
vs 28
top 13%
First military
10:34
vs 14:32
top 15%
▲
Fast Feudal Age at 8:54 — faster than 96% of analysed players on MegaRandom
▲
High eAPM (49) — top quarter of analysed players
▲
Early military at 10:34 (Scout Cavalry) — earlier than 85% of analysed players on MegaRandom
▲
Town centers almost never idle — 0s across the first 16:24