AoeStats
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MegaRandom

509294247Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 16m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Vikings · Japan
1339
+13
🇯🇵 Varangians · Japan
1302
+15
🇦🇷 Huns · Argentina
1297
-15
🇩🇪 Berbers · Germany
1261
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 1,104 9:44 — — ⚔ Archer Rush
49 799 8:54 — — ⚔ Scout Rush
43 709 11:38 — —
42 694 10:10 15:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,120 2,918 1,180 0 7,218 7,337
2,755 2,074 150 0 4,979 5,252
2,455 1,482 50 250 4,237 4,603
2,710 1,201 250 0 4,161 5,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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