AoeStats
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MegaRandom

509284347Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 28m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Vikings · Japan
1309
+13
🇯🇵 Varangians · Japan
1270
+14
🇦🇷 Saxons · Argentina
1238
-13
🇨🇱 Varangians · Chile
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,628 9:56 21:29 — ⚔ Archer Rush
43 1,219 9:44 24:57 — ⚔ Scout Rush
43 1,216 9:12 21:55 — ⚔ Scout Rush
30 844 11:38 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,660 3,869 4,120 0 17,649 18,336
6,295 6,171 3,695 200 16,361 17,847
5,845 4,345 1,025 325 11,540 12,980
3,620 2,596 475 850 7,541 8,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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