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MegaRandom

508622021Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 29m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Vikings · Japan
1291
+13
🇯🇵 Varangians · Japan
1220
+15
🇺🇸 Saracens · United States
1216
-14
🇨🇳 Goths · China
1206
-14
Compared against 148,878 analysed team-game players on MegaRandom.
fumin.jp A
Feudal Age 9:58 vs 11:14
top 20%
Castle Age 24:07 vs 20:18
btm 19%
Imperial Age — vs 37:21
btm 0%
eAPM 60 vs 28
top 5%
First military 8:21 vs 14:32
top 2%
▲ Fast Feudal Age at 9:58 — faster than 80% of analysed players on MegaRandom
▼ Slow Castle Age at 24:07 — slower than 81% of analysed players on MegaRandom
▲ High eAPM (60) — top quarter of analysed players
▲ Early military at 8:21 (Militia) — earlier than 98% of analysed players on MegaRandom
▲ Town centers almost never idle — 14s across the first 24:07
Sid A
Feudal Age 9:39 vs 11:14
top 14%
Castle Age 28:14 vs 20:18
btm 5%
Imperial Age — vs 37:21
btm 0%
eAPM 63 vs 28
top 4%
First military 10:32 vs 14:32
top 14%
▲ Fast Feudal Age at 9:39 — faster than 86% of analysed players on MegaRandom
▼ Slow Castle Age at 28:14 — slower than 95% of analysed players on MegaRandom
▲ High eAPM (63) — top quarter of analysed players
▲ Early military at 10:32 (Scout Cavalry) — earlier than 86% of analysed players on MegaRandom
sbr B
Feudal Age 10:20 vs 11:14
top 27%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 23 vs 28
btm 37%
First military 11:14 vs 14:32
top 22%
▲ Fast Feudal Age at 10:20 — faster than 73% of analysed players on MegaRandom
▼ Town centers idle 7:38 of the first 29:23 — keep villagers queued
rower56 C
Feudal Age 17:15 vs 11:14
btm 2%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 46 vs 28
top 16%
First military 17:38 vs 14:32
btm 31%
▼ Slow Feudal Age at 17:15 — slower than 98% of analysed players on MegaRandom
▲ High eAPM (46) — top quarter of analysed players
▲ Town centers almost never idle — 1s across the first 29:23
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