AoeStats
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MegaRandom

508622021Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 29m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Vikings · Japan
1291
+13
🇯🇵 Varangians · Japan
1220
+15
🇺🇸 Saracens · United States
1216
-14
🇨🇳 Goths · China
1206
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,839 9:39 28:14 — ⚔ Scout Rush
60 1,774 9:58 24:07 — ⚔ M@A into Archers into Skirms
46 1,343 17:15 — — ⚔ Fish Boom into Scouts
23 666 10:20 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,160 5,766 3,985 130 17,041 18,248
10,685 4,492 600 110 15,887 17,701
5,880 6,287 200 125 12,492 13,176
3,255 4,162 1,850 125 9,392 10,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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