AoeStats
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Arabia

508612491Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 43m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Ethiopians · Japan
1298
+14
🇯🇵 Varangians · Japan
1221
+17
🇨🇭 Burmese · Switzerland
1298
-17
🇸🇦 Magyars · Saudi Arabia
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,723 9:29 25:31 39:59 ⚔ M@A into Archers
45 1,917 9:12 26:09 — ⚔ Scout Rush
32 1,390 10:09 23:37 — ⚔ Scout Rush
27 1,150 10:32 24:15 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,475 13,229 9,065 1,700 37,469 40,142
13,260 11,105 6,275 1,600 32,240 36,755
14,760 8,286 5,385 1,530 29,961 32,171
5,085 3,854 1,385 225 10,549 13,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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