AoeStats
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Arabia

508608640Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 60m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
1313
+14
🇮🇹 Varangians · Italy
1235
+18
🇯🇵 Saxons · Japan
1316
-18
🇯🇵 Varangians · Japan
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,598 9:08 21:51 44:48 ⚔ M@A Rush
50 3,011 8:49 22:49 42:46 ⚔ Scout Rush
41 2,454 9:49 22:36 42:39 ⚔ Scout Rush
35 2,137 9:37 24:14 42:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,165 16,025 16,745 1,300 64,235 67,834
17,965 17,745 16,275 2,250 54,235 64,916
19,065 14,247 5,210 1,700 40,222 46,004
13,215 16,604 2,095 1,910 33,824 34,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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