AoeStats
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Arabia

508593725Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 76m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1302
+13
🇨🇦 Vikings · Canada
1280
+14
🇯🇵 Varangians · Japan
1249
-13
🇯🇵 Saxons · Japan
1243
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 5,510 9:02 21:26 41:21
58 4,491 10:08 22:18 38:21
34 2,617 10:04 25:12 41:53 ⚔ Scout Rush
28 2,151 14:25 39:26 58:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,320 28,608 18,070 4,550 104,548 119,399
30,820 24,643 12,135 2,865 70,463 71,241
22,615 23,730 7,475 3,115 56,935 65,653
22,690 19,521 6,970 3,230 52,411 62,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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