AoeStats
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Arabia

508589188Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1509
+6
🇨🇴 Ethiopians · Colombia
1239
+16
🇯🇵 Varangians · Japan
1260
-11
🇯🇵 Saxons · Japan
1254
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 4,010 9:15 27:09 44:27 ⚔ M@A into Archers
55 3,198 9:11 22:47 50:15 ⚔ Archer Rush
51 2,942 9:32 24:25 45:03 ⚔ Scout Rush
41 2,385 8:56 22:29 45:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,650 15,533 16,885 3,740 63,808 76,524
27,545 13,643 16,285 1,710 59,183 59,724
16,465 21,821 12,990 1,885 53,161 55,018
10,525 18,606 16,845 1,430 47,406 55,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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