AoeStats
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Arena

510669800Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1109
+14
🇺🇸 Burgundians · United States
1087
+15
🇨🇱 Goths · Chile
1077
+15
🇨🇳 Magyars · China
1050
+16
🇺🇸 Persians · United States
1088
-16
🇺🇸 Bengalis · United States
1076
-16
🇺🇸 Saxons · United States
1062
-15
🇺🇸 Varangians · United States
1008
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,220 11:36 15:31 30:21 ⛏ Fast Castle
42 1,964 9:44 13:33 29:20 ⛏ Fast Castle
36 1,662 10:33 14:52 35:29 ⛏ Fast Castle
27 1,258 12:15 17:06 36:04 ⚔ Scouts FC
26 1,209 11:40 18:50 31:38 ⛏ Fast Castle
26 1,188 10:17 14:45 36:21 ⛏ Fast Castle
22 1,030 11:23 15:29 29:25 ⛏ Fast Castle
13 613 11:57 16:10 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,575 24,718 15,515 1,650 70,458 81,135
37,350 12,950 14,165 1,500 65,965 76,975
31,785 21,565 11,435 950 65,735 91,385
23,185 18,545 13,320 1,650 56,700 65,753
21,055 15,110 12,140 1,500 49,805 61,630
18,395 13,370 11,830 1,100 44,695 52,266
14,380 8,135 11,470 780 34,765 37,971
16,470 7,675 6,490 2,350 32,985 44,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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