AoeStats
← [GN]mezdap

Pilgrims

509468345Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 42m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1420
+14
🇹🇷 Saxons · Türkiye
1387
+16
🇬🇧 Varangians · United Kingdom
1386
-15
🇬🇧 Saxons · United Kingdom
1384
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,697 10:38 14:43 28:01 ⛏ Fish Boom FC
38 1,608 11:45 19:23 30:17 ⛏ Fish Boom into Galleys into Fire Galleys FC
24 1,005 10:50 23:03 — ⛏ Fish Boom into Fire Galleys FC
19 796 12:20 16:08 27:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,910 16,573 8,320 2,580 44,383 44,570
16,295 15,105 9,355 2,900 43,655 47,780
13,870 11,560 5,780 1,050 32,260 32,944
12,470 10,849 6,820 950 31,089 33,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.