AoeStats
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MegaRandom

509454451Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 36m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1441
+16
🇺🇸 Khitans · United States
1363
+19
🇹🇷 Saxons · Türkiye
1455
-18
🇹🇷 Varangians · Türkiye
1419
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,028 9:37 20:40 36:46 ⚔ Archer Rush
49 1,797 9:08 23:38 — ⚔ Fish Boom into Archers
38 1,413 9:14 31:32 — ⚔ Fish Boom into M@A into Scouts
24 889 9:48 22:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,950 11,852 4,780 2,180 28,762 31,637
6,795 9,612 5,055 975 22,437 24,929
8,225 6,194 1,105 1,525 17,049 17,277
8,930 3,589 2,050 125 14,694 15,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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