AoeStats
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Nomad

510321867Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 69m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1538
+14
🇺🇸 Saxons · United States
1532
+15
🇩🇪 Danes · Germany
1523
+15
🇫🇷 Vikings · France
1491
+16
🇨🇳 Mongols · China
1509
-15
🇨🇳 Inca · China
1508
-15
🇨🇳 Magyars · China
1507
-15
🇹🇼 Persians · Taiwan
1496
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 4,281 13:48 18:03 35:53 ⛏ Fast Castle
58 4,079 12:22 16:05 56:19 ⛏ Fish Boom FC
42 2,952 13:07 21:43 35:34 ⛏ Fish Boom FC
41 2,879 14:30 18:43 42:59 ⛏ Fish Boom FC
41 2,868 14:00 21:36 57:57 ⛏ Fish Boom into Fire Galleys FC
39 2,747 12:29 16:06 60:34 ⚔ Fish Boom FC into Towers
31 2,190 13:25 17:13 36:37 ⛏ Fish Boom FC
24 1,695 14:37 21:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,425 26,374 25,240 6,360 98,399 104,450
34,985 38,798 20,240 4,360 98,383 103,574
22,400 34,396 21,790 5,265 83,851 86,970
32,530 23,645 13,720 8,125 78,020 86,496
18,590 30,122 13,250 7,585 69,547 71,424
23,515 26,690 10,445 4,595 65,245 66,458
23,130 24,348 6,400 5,020 58,898 70,135
10,900 12,426 2,925 8,480 34,731 35,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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