AoeStats
← NightmarysCZE

Nomad

510849303Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1022
+15
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954
+18
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933
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914
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1023
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🇮🇹 Saxons · Italy
995
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🇨🇿 Armenians · Czechia
990
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🇬🇧 Huns · United Kingdom
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,420 15:39 20:13 37:14 ⛏ Fish Boom FC
36 1,604 13:47 18:28 — ⛏ Fish Boom FC
36 1,576 16:05 23:01 38:26 ⛏ Fish Boom FC
23 1,030 16:31 33:23 — ⚔ Fish Boom into M@A into Fire Galleys
18 781 15:27 22:49 35:36 ⛏ Fast Castle
15 662 15:08 19:30 39:27 ⛏ Fish Boom FC
15 663 16:22 21:28 — ⛏ Fast Castle
15 677 15:20 23:17 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,965 12,850 9,065 2,450 43,330 51,885
15,930 12,712 7,235 3,955 39,832 44,115
14,860 9,130 5,905 3,670 33,565 35,246
9,590 10,319 5,205 3,300 28,414 32,694
11,990 10,947 3,050 1,900 27,887 32,619
9,980 11,498 4,030 1,275 26,783 27,223
8,875 8,328 4,195 390 21,788 27,640
10,060 5,830 3,560 2,250 21,700 27,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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