AoeStats
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Oasis

509248665Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 34m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
910
+15
🇨🇦 Persians · Canada
897
+15
🇨🇱 Britons · Chile
866
+17
🇨🇦 Teutons · Canada
841
+17
🇨🇱 Huns · Chile
933
-46
🇨🇱 Magyars · Chile
862
-30
🇨🇱 Saxons · Chile
862
-30
🇨🇱 Danes · Chile
862
-30
Player eAPM Actions Feudal Castle Imperial Opening
61 2,099 10:08 17:54 — ⛏ Fast Castle
30 1,036 10:59 21:56 — ⛏ Fast Castle
21 720 11:07 21:18 — ⚔ Scout Rush
16 534 9:30 21:59 — ⛏ Fast Castle
16 546 11:38 25:32 —
15 497 12:07 20:48 31:31
14 461 12:00 18:01 — ⛏ Fast Castle
13 433 11:49 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,785 9,655 2,490 850 23,780 27,509
11,710 5,565 2,730 2,480 22,485 27,093
8,175 8,040 1,575 1,000 18,790 26,704
7,575 7,845 545 1,725 17,690 19,361
8,645 6,330 1,345 1,055 17,375 21,218
7,565 5,840 995 850 15,250 18,084
6,275 4,176 1,585 1,825 13,861 15,665
4,810 4,060 1,405 1,075 11,350 12,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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