AoeStats
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Arena

508565707Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 76m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
946
+39
🇨🇱 Chinese · Chile
853
+43
🇨🇱 Goths · Chile
853
+43
🇨🇱 Bohemians · Chile
853
+43
🇺🇸 Huns · United States
943
-19
934
-18
🇵🇪 Saracens · Peru
931
-18
🇬🇹 Varangians · Guatemala
891
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 4,731 10:14 15:21 35:16 ⛏ Fast Castle
26 1,979 11:16 19:29 33:05 ⛏ Fast Castle
25 1,921 13:11 17:40 32:51 ⛏ Fast Castle
21 1,576 11:29 21:15 32:14 ⛏ Fast Castle
19 1,490 12:08 18:32 33:21 ⛏ Fast Castle
17 1,331 14:08 19:21 32:52 ⛏ Fast Castle
15 1,141 11:18 16:51 30:20 ⛏ Fast Castle
12 887 9:50 18:20 42:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,555 32,540 36,095 5,400 135,590 145,302
67,795 33,640 19,585 850 121,870 131,030
62,715 20,175 26,785 4,750 114,425 117,474
29,055 48,490 22,985 4,395 104,925 125,633
40,965 26,265 26,945 4,840 99,015 107,708
21,990 24,455 13,110 2,875 62,430 83,279
17,830 20,370 6,410 2,840 47,450 51,369
11,660 9,595 4,920 2,405 28,580 34,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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