AoeStats
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Oasis

509450902Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 25m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1313
+9
🇫🇷 Wei · France
1119
+17
🇫🇷 Hindustanis · France
1102
+18
🇫🇷 Varangians · France
1090
+18
🇸🇰 Hindustanis · Slovakia
1183
-17
🇲🇽 Byzantines · Mexico
1147
-16
🇹🇼 Danes · Taiwan
1128
-15
🇮🇳 Varangians · India
1107
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 1,810 9:46 23:31 — ⚔ Scout Rush
48 1,229 10:20 14:23 — ⛏ Fast Castle
39 1,019 9:12 22:49 — ⚔ Archer Rush
38 990 11:46 16:37 — ⛏ Fast Castle
31 794 11:25 18:27 — ⚔ Skirmisher Rush
31 802 10:42 14:59 — ⛏ Fast Castle
18 468 12:30 — —
17 452 12:44 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,225 6,870 350 400 14,845 16,953
7,160 5,272 340 200 12,972 15,708
5,830 3,995 1,205 200 11,230 12,503
4,275 4,719 1,980 40 11,014 12,216
5,920 3,766 635 200 10,521 11,630
4,535 2,594 1,200 320 8,649 9,305
3,880 2,805 390 220 7,295 8,292
1,900 496 0 430 2,826 3,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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