AoeStats
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Nomad

509441960Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
1132
+43
🇺🇸 Varangians · United States
1125
+16
🇧🇪 Vietnamese · Belgium
1110
+17
🇬🇧 Koreans · United Kingdom
1106
+17
🇫🇷 Vietnamese · France
1174
-19
🇹🇼 Danes · Taiwan
1145
-17
🇨🇳 Cumans · China
1097
-15
🇪🇬 Goths · Egypt
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,376 18:22 26:31 — ⛏ Fish Boom FC
33 1,068 15:10 23:15 — ⚔ Fish Boom into Galleys FC into Scouts
26 834 13:43 19:25 — ⛏ Fish Boom FC
24 767 14:06 18:08 — ⛏ Fish Boom FC
22 703 13:14 21:48 — ⚔ Fish Boom FC into Skirms
21 693 14:47 19:02 — ⛏ Fish Boom FC
20 640 14:03 18:06 — ⛏ Fish Boom FC
12 387 20:48 28:53 — ⚔ Fish Boom into Towers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,635 10,503 2,575 2,285 24,998 25,311
8,890 6,488 2,490 400 18,268 18,949
5,200 7,516 2,510 1,140 16,366 16,818
6,845 5,991 2,050 325 15,211 16,313
4,950 6,783 2,290 1,080 15,103 17,422
6,250 5,569 2,265 300 14,384 15,210
4,640 4,240 430 1,225 10,535 11,425
4,790 4,276 965 200 10,231 11,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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