AoeStats
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Nomad

509432884Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 55m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1134
+11
🇨🇦 Italians · Canada
1085
+13
🇫🇷 Varangians · France
1076
+13
🇫🇷 Persians · France
1071
+14
🇨🇭 Dravidians · Switzerland
1142
-17
🇨🇭 Vikings · Switzerland
1030
-13
🇦🇺 Japanese · Australia
1021
-13
🇩🇪 Italians · Germany
898
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,624 16:05 30:17 49:13 ⚔ Scout Rush
27 1,491 14:13 21:50 32:29 ⚔ Fish Boom into Archers FC
26 1,451 12:26 16:59 37:14 ⛏ Fish Boom FC
24 1,341 14:00 22:01 39:02 ⛏ Fish Boom into Fire Galleys FC
23 1,256 14:54 22:51 47:40 ⛏ Fish Boom into Galleys FC
15 833 14:03 21:52 — ⛏ Fish Boom FC
14 805 14:41 20:02 30:59 ⛏ Fish Boom FC
12 656 16:46 26:31 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
25,595 30,360 17,215 1,350 74,520 85,506
26,020 20,030 19,700 4,625 70,375 72,631
18,565 22,940 11,955 3,400 56,860 65,789
26,460 10,522 12,580 950 50,512 55,167
10,400 14,345 5,900 1,905 32,550 34,439
12,260 12,536 3,390 2,010 30,196 34,287
7,375 6,485 1,670 1,330 16,860 16,188
4,900 4,889 580 1,690 12,059 12,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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