AoeStats
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Coastal Forest

510570402Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 48m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
989
+16
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965
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,380 11:40 16:26 30:39 ⛏ Fish Boom FC
43 2,100 11:28 17:29 37:02 ⛏ Fish Boom FC
36 1,776 11:28 15:40 29:50 ⛏ Fast Castle
27 1,303 9:08 23:27 39:52 ⚔ Scout Rush
27 1,309 9:39 18:48 30:19 ⛏ Fast Castle
25 1,235 12:43 16:49 35:00 ⛏ Fast Castle
19 930 11:23 18:28 37:09 ⛏ Fast Castle
17 837 10:59 21:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,250 15,720 16,570 4,580 62,120 70,998
12,575 27,805 15,440 2,400 58,220 62,282
24,090 19,558 9,730 4,060 57,438 72,831
17,535 20,375 15,465 935 54,310 71,054
23,085 15,598 12,020 3,130 53,833 60,361
18,985 13,770 6,900 2,895 42,550 43,710
16,185 14,375 6,445 1,750 38,755 40,964
8,000 8,410 2,415 1,060 19,885 20,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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