AoeStats
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MegaRandom

510369576Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 62m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
955
+14
🇨🇦 Gurjaras · Canada
926
+15
🇨🇿 Franks · Czechia
875
+17
🇹🇷 Mongols · Türkiye
874
+17
🇨🇿 Burgundians · Czechia
920
-16
🇮🇹 Danes · Italy
914
-16
🇬🇧 Japanese · United Kingdom
903
-16
🇱🇺 Saxons · Luxembourg
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,642 11:26 15:40 34:43 ⛏ Fast Castle
25 1,584 11:57 19:42 42:15 ⛏ Fast Castle
19 1,169 11:40 17:14 31:45 ⛏ Fast Castle
16 1,026 11:07 21:20 30:37 ⛏ Fast Castle
16 998 11:10 18:47 38:25 ⛏ Fast Castle
15 904 12:43 20:16 53:09 ⛏ Fast Castle
14 840 11:22 20:37 36:14 ⛏ Fast Castle
9 558 11:05 18:34 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,950 12,405 32,390 3,025 86,770 94,667
32,050 16,005 15,165 5,420 68,640 76,692
30,795 16,447 11,645 8,875 67,762 75,317
19,370 25,515 18,745 2,800 66,430 86,383
19,640 21,760 15,425 5,450 62,275 67,731
31,920 9,760 11,035 4,330 57,045 60,922
31,935 9,090 10,280 3,600 54,905 67,573
16,240 16,700 8,510 3,025 44,475 52,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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