AoeStats
← metathesis19

Arabia

509515604Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 21m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1100
+17
🇧🇷 Tupi · Brazil
1060
+18
🇺🇸 Varangians · United States
1131
-18
🇺🇸 Aztecs · United States
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 855 9:47 — — ⚔ Scouts into Skirms
26 558 10:21 — — ⚔ Archer Rush
22 486 11:54 21:00 — ⛏ Fast Castle
17 360 12:30 — — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
2,995 3,990 2,075 210 9,270 9,180
4,185 3,174 350 125 7,834 8,308
3,525 2,325 325 250 6,425 7,598
3,235 2,560 250 125 6,170 7,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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