AoeStats
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Coastal Forest

510744518Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 14m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1714
+10
🇹🇼 Varangians · Taiwan
1714
+10
🇹🇼 Mongols · Taiwan
1689
+11
🇹🇼 Saxons · Taiwan
1638
+13
🇨🇳 Mongols · China
1697
-15
1590
-12
🇨🇳 Magyars · China
1514
-9
🇦🇺 Koreans · Australia
1490
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 960 9:24 — — ⚔ Fish Boom into Scouts
65 953 8:29 — — ⚔ Scout Rush
60 871 8:27 — — ⚔ Archer Rush
54 795 12:02 — — ⛏ Fish Boom FC
48 706 8:39 — — ⚔ Scout Rush
47 686 10:38 — — ⛏ Fast Castle
44 645 11:27 — — ⛏ Fish Boom FC into Galleys
44 651 10:55 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,337 300 0 5,787 6,343
2,600 2,301 320 0 5,221 6,975
2,250 1,770 865 105 4,990 5,193
2,820 1,960 50 0 4,830 5,494
3,095 1,460 50 0 4,605 5,050
2,725 1,313 250 0 4,288 4,842
2,335 1,217 230 125 3,907 4,443
2,300 1,489 50 0 3,839 4,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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