AoeStats
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MegaRandom

509657391Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1266
+17
🇨🇴 Khmer · Colombia
1264
+19
🇬🇷 Varangians · Greece
1298
-18
🇨🇭 Mongols · Switzerland
1298
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,236 10:38 15:42 43:22 ⛏ Fast Castle
40 1,942 10:46 14:02 42:25 ⛏ Fast Castle
37 1,780 9:10 22:50 — ⚔ Scout Rush
32 1,518 11:20 16:08 42:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,745 13,384 14,075 2,350 52,554 58,797
15,800 16,568 12,225 2,350 46,943 56,504
18,245 8,991 11,155 3,850 42,241 45,570
10,150 11,895 5,855 875 28,775 31,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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