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Arena

510135456Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 20m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1520
+14
🇨🇴 Teutons · Colombia
1493
+15
🇬🇧 Celts · United Kingdom
1473
+16
🇺🇸 Lithuanians · United States
1433
+19
🇨🇳 Berbers · China
1519
-18
🇨🇳 Varangians · China
1490
-16
🇨🇳 Danes · China
1468
-16
🇨🇳 Varangians · China
1436
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 1,454 10:47 14:26 — ⚔ FC into Scouts
60 1,228 10:29 14:26 — ⛏ Fast Castle
51 1,052 10:33 14:27 — ⛏ Fast Castle
44 906 10:25 14:04 — ⛏ Fast Castle
43 887 10:07 13:42 — ⚔ FC into Scouts
41 849 10:45 14:55 — ⛏ Fast Castle
38 778 8:33 — — ⚔ Tower Rush
33 671 10:36 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,325 4,815 200 300 11,640 11,581
5,350 4,030 200 460 10,040 10,075
4,900 3,930 350 300 9,480 9,982
4,220 3,010 750 200 8,180 8,547
.
4,000 2,042 790 1,300 8,132 8,473
3,925 2,412 390 125 6,852 7,645
2,850 2,070 100 875 5,895 6,973
3,000 2,053 520 295 5,868 6,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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