AoeStats
← unhappy

Arena

510134150Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 5m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇶🇦 Saxons · Qatar
1494
+16
1482
+17
🇦🇷 Chinese · Argentina
1460
+18
🇦🇹 Mongols · Austria
1451
+18
🇨🇳 Berbers · China
1538
-19
🇨🇳 Franks · China
1508
-18
🇨🇳 Danes · China
1485
-17
🇨🇳 Spanish · China
1451
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 504 — — —
70 407 — — —
65 380 — — —
56 325 — — —
49 287 — — —
48 280 — — —
39 228 — — —
0 0 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 370 0 0 1,520 1,649
1,150 150 0 0 1,300 1,605
900 225 0 0 1,125 1,222
850 225 0 0 1,075 1,144
800 250 0 0 1,050 1,141
800 225 0 0 1,025 1,163
850 125 0 0 975 1,340
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.