AoeStats
← CASAMITO, O GRANDE

Black Forest

511080640Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 57m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Chinese · Lithuania
984
+12
🇨🇳 Danes · China
950
+14
🇦🇷 Bohemians · Argentina
942
+14
🇧🇷 Saxons · Brazil
921
-14
🇧🇷 Danes · Brazil
911
-14
🇧🇷 Chinese · Brazil
861
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,713 13:36 20:44 34:26 ⛏ Fast Castle
36 2,063 10:34 21:05 34:56 ⛏ Fish Boom FC
30 1,713 15:53 22:02 38:18 ⛏ Fish Boom FC
29 1,668 13:19 19:30 38:01 ⛏ Fast Castle
25 1,422 16:46 23:18 39:21 ⛏ Fast Castle
20 1,168 17:15 22:46 37:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,535 26,195 23,445 3,000 93,175 115,227
29,645 19,543 17,930 3,290 70,408 75,414
15,675 25,855 16,735 3,820 62,085 72,553
19,680 22,920 15,375 2,745 60,720 67,860
28,015 18,305 10,055 4,185 60,560 76,952
9,200 9,986 6,550 2,560 28,296 30,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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