AoeStats
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Baltic

510779650Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 15m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1668
+14
🇹🇼 Magyars · Taiwan
1663
+14
🇹🇼 Danes · Taiwan
1633
+15
🇹🇼 Portuguese · Taiwan
1587
+17
🇩🇿 Wu · Algeria
1696
-18
🇺🇸 Persians · United States
1642
-16
🇨🇱 Mongols · Chile
1568
-13
🇧🇷 Varangians · Brazil
1558
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 1,099 9:53 — — ⛏ Fish Boom into Fire Galleys
57 865 11:03 — — ⛏ Fish Boom FC
56 851 10:34 — —
56 852 11:25 — — ⛏ Fish Boom into Fire Galleys FC
46 702 7:37 — — ⚔ Scout Rush
46 704 9:23 — — ⛏ Fish Boom
41 616 11:58 — — ⛏ Fish Boom FC
40 612 9:41 — — ⛏ Fish Boom into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,850 2,928 690 0 7,468 7,327
2,900 3,539 1,005 0 7,444 8,173
3,450 2,800 300 0 6,550 7,256
3,350 2,286 555 60 6,251 6,291
2,350 2,980 580 0 5,910 6,359
2,260 2,006 235 0 4,501 5,388
2,120 1,966 50 250 4,386 4,478
2,110 1,860 50 125 4,145 4,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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