AoeStats
← DippityDang

Nomad

508762028Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1578
+18
🇨🇳 Maya · China
1568
+18
🇲🇽 Magyars · Mexico
1519
+20
🇵🇪 Poles · Peru
1453
+22
🇲🇽 Danes · Mexico
1675
-22
🇺🇸 Shu · United States
1666
-23
🇲🇽 Saxons · Mexico
1656
-21
🇲🇽 Persians · Mexico
1433
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,738 12:45 18:18 — ⛏ Fish Boom FC
58 2,685 13:25 22:28 40:13 ⚔ Fish Boom into Galleys into Archers
42 1,963 14:30 22:34 40:53 ⛏ Fish Boom into Galleys into Fire Galleys FC
40 1,870 14:55 19:07 — ⛏ Fish Boom FC
39 1,790 13:23 17:02 38:54 ⛏ Fish Boom FC
31 1,447 12:51 19:26 42:16 ⛏ Fish Boom FC
28 1,298 13:26 17:03 43:18 ⛏ Fish Boom FC
20 941 12:21 18:30 38:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,325 25,660 8,195 2,375 49,555 57,413
19,505 13,050 12,110 3,650 48,315 59,709
14,710 14,538 9,690 2,250 41,188 42,290
13,335 14,551 6,585 2,260 36,731 37,946
12,865 9,362 5,135 2,585 29,947 32,316
11,410 8,551 4,275 3,205 27,441 28,664
9,075 11,833 2,455 1,895 25,258 27,248
6,300 10,047 3,655 630 20,632 21,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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