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Black Forest

509932033Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 39m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
729
+15
🇨🇭 Saxons · Switzerland
721
+15
🇦🇹 Persians · Austria
714
+15
🇺🇸 Bulgarians · United States
810
-19
707
-15
🇫🇷 Goths · France
593
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,404 14:18 17:48 — ⛏ Fast Castle
32 1,252 12:00 16:04 32:38 ⛏ Fast Castle
23 886 20:08 24:35 30:29 ◆ FC into Fast Imp
13 507 14:24 18:25 — ⛏ Fast Castle
12 470 14:08 26:33 — ⚔ Towers FC
12 450 15:01 28:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,700 14,715 7,645 980 37,040 53,429
12,410 12,465 2,770 1,230 28,875 36,630
9,195 7,514 2,925 1,270 20,904 24,031
8,745 7,178 2,130 2,075 20,128 23,086
9,625 5,895 1,205 2,150 18,875 24,482
6,850 4,215 1,805 1,365 14,235 17,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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