AoeStats
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MegaRandom

509775738Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 28m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1549
+13
🇨🇦 Malay · Canada
1540
+14
🇺🇸 Persians · United States
1520
+14
🇵🇪 Hindustanis · Peru
1484
+16
🇨🇳 Varangians · China
1541
-16
🇧🇷 Britons · Brazil
1501
-15
🇹🇼 Byzantines · Taiwan
1452
-13
🇨🇳 Mongols · China
1443
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,272 11:53 15:03 — ⛏ Fish Boom FC
42 1,196 11:14 22:13 — ⚔ Fish Boom into Scouts
41 1,164 12:07 18:41 — ⚔ Fish Boom into Archers
32 904 9:43 — — ⚔ Fish Boom into Archers
30 843 9:35 — — ⚔ Scout Rush
29 814 8:36 19:59 — ⚔ Scout Rush
29 827 11:13 — — ⚔ Fish Boom into Scouts
23 661 10:15 20:59 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,650 7,267 3,045 2,250 19,212 20,008
8,815 5,470 2,195 100 16,580 17,039
5,900 5,841 3,815 0 15,556 15,771
4,940 6,710 3,405 10 15,065 16,018
6,830 6,300 1,680 0 14,810 16,875
4,170 4,228 150 0 8,548 10,438
3,575 2,843 50 125 6,593 7,160
2,520 3,484 345 0 6,349 7,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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