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Lombardia

509588034Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 58m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,313 10:35 14:54 32:15 ⛏ Fast Castle
41 2,408 11:08 15:05 30:10 ⛏ Fast Castle
41 2,409 11:47 18:44 30:56 ⛏ Fast Castle
40 2,317 11:20 15:49 31:16 ⛏ Fast Castle
37 2,133 11:37 15:25 32:09 ⛏ Fast Castle
34 1,991 11:18 15:02 29:50 ⛏ Fast Castle
33 1,935 11:37 16:25 31:07 ⛏ Fast Castle
23 1,315 9:34 18:24 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,530 40,421 22,360 3,585 103,896 119,958
40,900 34,695 21,160 2,500 99,255 103,400
19,000 41,513 26,750 4,660 91,923 101,485
44,655 22,161 18,210 3,960 88,986 94,459
49,165 23,975 10,555 3,055 86,750 107,545
.
36,305 23,604 20,105 3,735 83,749 104,285
36,500 22,447 22,190 1,935 83,072 100,806
34,600 29,747 15,590 3,075 83,012 89,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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