AoeStats
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Arena

509490121Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
1071
+17
🇦🇷 Varangians · Argentina
1032
+18
🇦🇷 Mongols · Argentina
1008
+19
🇲🇽 Danes · Mexico
1238
-24
🇲🇽 Khmer · Mexico
1079
-18
🇲🇽 Byzantines · Mexico
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,182 10:19 14:03 43:14 ⛏ Fast Castle
38 1,730 9:50 14:04 40:46 ⛏ Fast Castle
22 1,005 9:41 14:25 30:43 ⛏ Fast Castle
21 962 11:00 15:57 — ⚔ FC into Archers
18 819 10:31 15:33 29:16 ⛏ Fast Castle
10 464 11:16 25:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,550 8,826 10,645 3,000 44,021 54,571
17,235 17,435 2,765 950 38,385 41,902
16,495 11,130 8,015 1,695 37,335 41,382
11,200 10,770 8,145 2,700 32,815 45,168
13,840 6,945 5,765 1,500 28,050 29,826
9,925 6,080 2,825 1,600 20,430 21,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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