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Arena

508962696Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 43m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Varangians · Bosnia & Herzegovina
1228
+17
🇧🇦 Saxons · Bosnia & Herzegovina
1228
+17
🇬🇷 Huns · Greece
1213
+17
🇹🇷 Britons · Türkiye
1177
+19
🇨🇴 Aztecs · Colombia
1307
-21
🇦🇷 Turks · Argentina
1263
-18
🇦🇷 Magyars · Argentina
1208
-16
🇲🇽 Persians · Mexico
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,196 10:19 14:26 37:02 ⛏ Fast Castle
49 2,106 11:45 15:19 23:41 ◆ FC into Fast Imp
40 1,718 9:39 14:23 37:02 ⛏ Fast Castle
34 1,481 10:11 14:09 33:06 ⛏ Fast Castle
34 1,449 9:57 14:45 30:55 ⛏ Fast Castle
32 1,397 10:45 14:58 34:59 ⛏ Fast Castle
30 1,282 11:49 15:21 31:50 ⛏ Fast Castle
28 1,195 10:46 14:33 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,770 10,635 12,825 1,600 48,830 59,699
21,320 10,275 14,045 970 46,610 62,071
17,785 12,525 6,415 950 37,675 45,453
18,360 11,865 5,950 1,500 37,675 43,320
13,410 13,165 5,875 1,115 33,565 41,859
9,800 8,840 5,465 1,055 25,160 27,074
9,050 7,595 1,980 1,970 20,595 24,648
8,730 5,160 2,685 1,600 18,175 21,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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