AoeStats
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African Clearing

510314527Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 60m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
2025
+7
🇹🇼 Varangians · Taiwan
1930
+11
🇹🇼 Spanish · Taiwan
1893
+12
🇹🇼 Saxons · Taiwan
1887
+12
🇦🇷 Mongols · Argentina
1947
-15
🇨🇳 Vietnamese · China
1801
-10
🇨🇳 Chinese · China
1783
-10
🇭🇰 Varangians · Hong Kong SAR China
1702
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 3,775 13:07 17:35 39:44 ⛏ Fast Castle
62 3,749 11:01 20:50 34:13 ⛏ Fast Castle
55 3,309 13:35 17:35 47:40 ⛏ Fast Castle
47 2,864 13:03 17:00 35:10 ⛏ Fast Castle
35 2,105 14:02 17:36 37:19 ⛏ Fast Castle
34 2,076 11:39 31:16 56:33 ⚔ Scouts into Towers into Skirms
31 1,878 12:15 16:15 52:26 ⛏ Fast Castle
29 1,736 13:35 17:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,670 16,512 30,195 3,775 108,152 119,165
15,575 24,304 20,825 5,880 66,584 67,597
33,275 23,870 5,485 3,090 65,720 66,375
19,800 25,869 10,505 4,500 60,674 65,356
16,735 18,863 4,720 1,480 41,798 43,717
14,610 15,254 6,455 3,890 40,209 42,248
16,175 15,528 4,755 2,420 38,878 41,164
12,575 7,606 3,950 1,900 26,031 28,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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