AoeStats
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Arabia

509553428Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 30m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
941
+15
🇨🇳 Bulgarians · China
875
+31
🇨🇦 Danes · Canada
872
+18
🇨🇱 Cumans · Chile
931
-18
930
-17
🇨🇱 Ethiopians · Chile
886
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 865 10:10 25:56 — ⚔ Skirmisher Rush
25 777 11:40 25:06 — ⛏ Fast Castle
25 768 10:19 22:56 — ⚔ Scouts into Archers
22 679 9:53 23:41 — ⚔ Archer Rush
19 583 10:16 16:57 — ⛏ Fast Castle
14 434 11:32 26:55 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,920 5,703 1,360 205 16,188 17,350
7,915 5,504 1,740 850 16,009 17,552
7,680 5,563 550 400 14,193 14,983
6,350 5,435 2,085 100 13,970 18,127
6,255 2,870 1,095 100 10,320 11,216
3,775 4,430 850 200 9,255 9,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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