AoeStats
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Black Forest

508600549Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 20m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1861
+2
🇺🇸 Saracens · United States
1826
+2
🇨🇳 Hindustanis · China
1595
+4
🇨🇳 Khmer · China
1538
+6
🇹🇼 Varangians · Taiwan
1357
-5
🇺🇸 Danes · United States
1321
-3
🇹🇷 Gurjaras · Türkiye
1314
-3
🇨🇳 Persians · China
1303
-3
Player eAPM Actions Feudal Castle Imperial Opening
62 1,242 8:49 — — ⚔ Archers into Towers
55 1,101 11:20 15:08 — ⛏ Fast Castle
33 663 14:48 — —
32 648 12:26 16:00 — ⛏ Fast Castle
29 575 11:03 14:51 — ⛏ Fast Castle
28 569 11:24 15:48 — ⛏ Fast Castle
21 416 10:58 13:52 — ⛏ Fast Castle
19 374 11:03 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,850 2,635 865 750 9,100 8,936
4,500 2,855 335 200 7,890 7,647
4,050 2,890 250 300 7,490 7,658
4,260 2,330 485 100 7,175 7,536
3,690 2,330 1,090 55 7,165 7,380
2,605 2,525 595 355 6,080 7,254
3,175 1,645 50 260 5,130 5,877
2,560 1,018 100 0 3,678 4,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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