Arabia
510006663Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
79m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Rick [Thudor]
672 units ordered
Halberdier200
Crossbowman74
Jomsviking65
Pikeman64
Elite Skirmisher59
Two-Handed Swordsman41
Mounted Crossbowman38
Capped Ram31
Spearman30
Archer21
Mangonel21
Scorpion8
Trebuchet8
Monk7
Militia2
Varangian Guard2
Battering Ram1
First military 11:39 — Militia
francoit
504 units ordered
Light Cavalry200
Elite Skirmisher158
Cavalier60
Gbeto31
Knight26
Trebuchet13
Skirmisher9
Mangonel4
Monk3
First military 18:50 — Knight
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Rick [Thudor]’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
francoit’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9