AoeStats
← francoit

Arabia

510006663Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 79m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
930
+16
🇲🇽 Danes · Mexico
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,661 9:51 18:14 37:54 ⛏ Fast Castle
27 2,136 11:01 23:59 43:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,350 37,295 20,800 4,675 98,120 102,373
45,230 26,436 14,805 4,530 91,001 97,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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