AoeStats
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Arabia

510103692Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1858
+10
🇺🇾 Lithuanians · Uruguay
1793
+12
🇦🇷 Khmer · Argentina
1690
+16
🇦🇷 Vietnamese · Argentina
1601
+20
🇻🇳 Ethiopians · Vietnam
1782
-18
🇭🇰 Saxons · Hong Kong SAR China
1679
-14
🇹🇷 Lithuanians · Türkiye
1673
-13
🇵🇪 Varangians · Peru
1657
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 3,739 8:41 22:57 39:53 ⚔ Scout Rush
65 3,175 8:39 22:29 43:54 ⚔ Archer Rush
53 2,582 8:45 20:00 43:08 ⚔ Archer Rush
52 2,574 9:03 24:17 43:11 ⚔ Scout Rush
52 2,549 9:11 24:43 — ⚔ Archer Rush
50 2,436 10:13 21:37 — ⚔ Archer Rush
46 2,273 8:58 21:18 43:12 ⚔ Scout Rush
43 2,104 8:44 19:35 39:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,150 15,498 26,395 970 79,013 81,619
28,530 9,203 18,545 1,045 57,323 58,230
25,655 11,264 14,445 3,100 54,464 63,292
15,235 17,575 11,615 3,650 48,075 50,250
19,965 11,495 8,670 565 40,695 44,212
13,675 12,187 9,215 1,050 36,127 39,054
8,185 11,589 6,675 615 27,064 27,596
7,675 10,962 6,795 470 25,902 25,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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