AoeStats
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Lombardia

510020682Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 29m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1635
+17
🇹🇼 Danes · Taiwan
1555
+21
🇹🇼 Wu · Taiwan
1547
+21
1373
+27
🇲🇽 Italians · Mexico
1713
-24
🇹🇼 Mongols · Taiwan
1677
-22
🇦🇷 Persians · Argentina
1620
-20
🇨🇳 Spanish · China
1606
-20
Player eAPM Actions Feudal Castle Imperial Opening
86 2,540 9:03 24:31 — ⚔ Scout Rush
82 2,400 11:15 16:05 — ⛏ Fast Castle
64 1,869 13:47 18:50 — ⚔ Archer Rush
48 1,406 9:32 20:32 — ⚔ Scout Rush
45 1,320 8:46 23:40 — ⚔ Scout Rush
41 1,196 7:47 20:13 — ⚔ Scout Rush
41 1,208 9:04 23:33 — ⚔ M@A Rush
29 857 12:52 17:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,280 5,762 2,675 200 16,917 17,431
6,275 6,335 2,015 850 15,475 17,029
7,330 6,208 875 780 15,193 15,770
8,940 4,837 1,045 240 15,062 16,147
6,970 5,265 1,420 1,095 14,750 15,605
7,400 4,170 1,420 950 13,940 14,687
5,745 5,331 1,935 590 13,601 13,731
6,020 5,218 1,125 850 13,213 15,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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