AoeStats
← Bandolero

Black Forest

509902415Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 51m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1868
+6
🇦🇷 Mongols · Argentina
1763
+9
🇦🇷 Teutons · Argentina
1666
+13
🇦🇷 Italians · Argentina
1584
+16
🇹🇼 Ethiopians · Taiwan
1691
-14
🇩🇪 Varangians · Germany
1628
-12
🇨🇱 Danes · Chile
1617
-11
🇨🇳 Italians · China
1490
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 2,568 8:26 22:51 38:57 ⚔ Scout Rush
40 2,082 12:28 15:57 37:40 ⛏ Fish Boom FC
40 2,070 11:43 15:31 29:37 ⛏ Fish Boom FC
39 2,027 9:31 30:40 39:08 ⚔ Tower Rush
38 1,942 11:38 28:57 33:19 ⚔ M@A into Towers into Fish Boom FC into Fast Imp
36 1,827 10:25 18:45 30:08 ⛏ Fish Boom FC
33 1,687 11:59 37:54 — ⛏ Fish Boom
21 1,085 10:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
35,825 31,971 19,930 5,265 92,991 120,957
29,550 33,375 15,035 8,955 86,915 99,715
19,580 27,730 15,130 4,610 67,050 73,117
20,540 26,992 13,665 1,965 63,162 71,399
30,115 16,265 15,065 1,660 63,105 67,119
27,370 15,446 16,620 3,230 62,666 64,681
10,500 11,838 920 1,855 25,113 29,838
6,375 6,383 100 2,270 15,128 18,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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