AoeStats
← Bandolero

Arabia

508699885Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1714
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1669
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1614
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1554
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1646
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1622
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🇩🇰 Danes · Denmark
1576
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1552
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Player eAPM Actions Feudal Castle Imperial Opening
81 3,678 8:47 25:00 41:02 ⚔ Archer Rush
80 3,628 9:04 23:19 — ⚔ Scout Rush
74 3,350 8:46 22:26 40:20 ⚔ Archer Rush
54 2,462 8:52 23:13 41:35 ⚔ Scout Rush
53 2,405 8:49 23:46 44:29 ⚔ Scout Rush
46 2,112 9:16 22:41 — ⚔ Scout Rush
46 2,086 9:22 20:22 — ⚔ Archer Rush
45 2,055 8:54 24:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,125 12,078 14,825 2,150 54,178 54,837
26,280 10,668 13,735 950 51,633 51,526
25,160 9,600 12,630 2,290 49,680 50,735
12,225 20,129 14,800 415 47,569 48,264
12,085 12,110 9,990 1,625 35,810 36,169
9,575 14,462 9,045 300 33,382 41,056
12,850 5,862 5,620 200 24,532 25,819
8,030 7,393 3,330 1,825 20,578 21,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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