AoeStats
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Arena

510467306Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 24m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1199
+13
1189
+13
🇲🇽 Vikings · Mexico
1099
+17
🇲🇽 Danes · Mexico
1134
-15
🇺🇸 Varangians · United States
1129
-14
🇺🇸 Burgundians · United States
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 1,558 9:47 19:19 — ⚔ Scout Rush
46 1,108 9:48 — — ⚔ Archer Rush
29 696 11:19 16:38 — ⛏ Fast Castle
27 648 11:55 18:58 — ⛏ Fast Castle
19 460 10:08 16:27 — ⛏ Fast Castle
14 331 11:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,055 3,180 1,860 0 12,095 13,103
4,035 5,074 1,345 100 10,554 12,400
4,805 4,360 1,180 10 10,355 11,303
4,345 2,845 715 750 8,655 9,798
3,625 1,905 385 155 6,070 6,255
2,050 525 0 0 2,575 3,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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