AoeStats
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Arena

510252669Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 38m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1231
+14
🇺🇸 Varangians · United States
1180
+16
🇺🇸 Malay · United States
1243
-17
🇺🇸 Varangians · United States
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,174 10:26 14:29 28:46 ⛏ Fast Castle
45 1,728 10:14 13:59 27:42 ⛏ Fast Castle
41 1,551 11:24 15:34 28:58 ⛏ Fast Castle
34 1,279 10:49 17:00 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,820 11,540 12,015 850 48,225 53,268
15,395 16,940 11,840 1,600 45,775 49,249
8,625 5,235 4,270 750 18,880 22,240
8,065 4,995 2,870 2,205 18,135 19,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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