AoeStats
← Mantis

Black Forest

508980531Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Poles · Portugal
1235
+14
🇳🇱 Danes · Netherlands
1195
+16
🇺🇸 Saxons · United States
1189
+16
🇧🇷 Persians · Brazil
1167
+17
🇧🇷 Danes · Brazil
1270
-19
🇨🇱 Saracens · Chile
1173
-15
🇵🇪 Byzantines · Peru
1164
-15
🇨🇳 Bohemians · China
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,896 12:09 16:58 36:29 ⛏ Fast Castle
35 1,789 13:05 18:53 30:22 ⛏ Fish Boom FC
31 1,576 10:37 14:48 34:11 ⛏ Fast Castle
31 1,592 13:20 18:47 30:30 ⛏ Fish Boom FC
27 1,349 16:10 23:19 28:10 ⛏ Fish Boom FC into Fast Imp
24 1,204 11:36 15:36 30:53 ⛏ Fish Boom FC
19 970 10:09 17:20 32:20 ⛏ Fast Castle
15 772 10:54 17:40 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,970 25,310 17,450 2,950 76,680 84,709
32,265 24,561 10,330 1,180 68,336 89,857
30,195 18,478 15,545 1,245 65,463 72,549
27,440 21,973 15,045 880 65,338 69,505
27,945 14,831 15,790 2,585 61,151 71,660
29,405 15,359 13,085 3,190 61,039 84,860
21,760 17,563 16,200 3,550 59,073 62,608
20,455 23,075 8,865 1,610 54,005 64,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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